\frac{\left(1.0 - x\right) \cdot \left(3.0 - x\right)}{y \cdot 3.0}\frac{3.0 - x}{3.0} \cdot \frac{1.0 - x}{y}double f(double x, double y) {
double r31626997 = 1.0;
double r31626998 = x;
double r31626999 = r31626997 - r31626998;
double r31627000 = 3.0;
double r31627001 = r31627000 - r31626998;
double r31627002 = r31626999 * r31627001;
double r31627003 = y;
double r31627004 = r31627003 * r31627000;
double r31627005 = r31627002 / r31627004;
return r31627005;
}
double f(double x, double y) {
double r31627006 = 3.0;
double r31627007 = x;
double r31627008 = r31627006 - r31627007;
double r31627009 = r31627008 / r31627006;
double r31627010 = 1.0;
double r31627011 = r31627010 - r31627007;
double r31627012 = y;
double r31627013 = r31627011 / r31627012;
double r31627014 = r31627009 * r31627013;
return r31627014;
}




Bits error versus x




Bits error versus y
Results
| Original | 5.4 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 5.4
rmApplied times-frac0.1
Final simplification0.1
herbie shell --seed 2019163
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))