Average Error: 0.1 → 0.1
Time: 37.9s
Precision: 64
\[x \cdot \left(y + z\right) + z \cdot 5.0\]
\[z \cdot 5.0 + \left(y + z\right) \cdot x\]
x \cdot \left(y + z\right) + z \cdot 5.0
z \cdot 5.0 + \left(y + z\right) \cdot x
double f(double x, double y, double z) {
        double r25451759 = x;
        double r25451760 = y;
        double r25451761 = z;
        double r25451762 = r25451760 + r25451761;
        double r25451763 = r25451759 * r25451762;
        double r25451764 = 5.0;
        double r25451765 = r25451761 * r25451764;
        double r25451766 = r25451763 + r25451765;
        return r25451766;
}

double f(double x, double y, double z) {
        double r25451767 = z;
        double r25451768 = 5.0;
        double r25451769 = r25451767 * r25451768;
        double r25451770 = y;
        double r25451771 = r25451770 + r25451767;
        double r25451772 = x;
        double r25451773 = r25451771 * r25451772;
        double r25451774 = r25451769 + r25451773;
        return r25451774;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.1
Target0.1
Herbie0.1
\[\left(x + 5.0\right) \cdot z + x \cdot y\]

Derivation

  1. Initial program 0.1

    \[x \cdot \left(y + z\right) + z \cdot 5.0\]
  2. Final simplification0.1

    \[\leadsto z \cdot 5.0 + \left(y + z\right) \cdot x\]

Reproduce

herbie shell --seed 2019163 
(FPCore (x y z)
  :name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, C"

  :herbie-target
  (+ (* (+ x 5.0) z) (* x y))

  (+ (* x (+ y z)) (* z 5.0)))