\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(z, t, \mathsf{fma}\left(x, y, \mathsf{fma}\left(c, i, b \cdot a\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r3122174 = x;
double r3122175 = y;
double r3122176 = r3122174 * r3122175;
double r3122177 = z;
double r3122178 = t;
double r3122179 = r3122177 * r3122178;
double r3122180 = r3122176 + r3122179;
double r3122181 = a;
double r3122182 = b;
double r3122183 = r3122181 * r3122182;
double r3122184 = r3122180 + r3122183;
double r3122185 = c;
double r3122186 = i;
double r3122187 = r3122185 * r3122186;
double r3122188 = r3122184 + r3122187;
return r3122188;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r3122189 = z;
double r3122190 = t;
double r3122191 = x;
double r3122192 = y;
double r3122193 = c;
double r3122194 = i;
double r3122195 = b;
double r3122196 = a;
double r3122197 = r3122195 * r3122196;
double r3122198 = fma(r3122193, r3122194, r3122197);
double r3122199 = fma(r3122191, r3122192, r3122198);
double r3122200 = fma(r3122189, r3122190, r3122199);
return r3122200;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019162 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))