\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
d1 \cdot \left(\left(d4 - d3\right) + \left(d2 - d1\right)\right)
double f(double d1, double d2, double d3, double d4) {
double r7539123 = d1;
double r7539124 = d2;
double r7539125 = r7539123 * r7539124;
double r7539126 = d3;
double r7539127 = r7539123 * r7539126;
double r7539128 = r7539125 - r7539127;
double r7539129 = d4;
double r7539130 = r7539129 * r7539123;
double r7539131 = r7539128 + r7539130;
double r7539132 = r7539123 * r7539123;
double r7539133 = r7539131 - r7539132;
return r7539133;
}
double f(double d1, double d2, double d3, double d4) {
double r7539134 = d1;
double r7539135 = d4;
double r7539136 = d3;
double r7539137 = r7539135 - r7539136;
double r7539138 = d2;
double r7539139 = r7539138 - r7539134;
double r7539140 = r7539137 + r7539139;
double r7539141 = r7539134 * r7539140;
return r7539141;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019162 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))