1.0 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1.0 - \frac{\frac{1}{y - t} \cdot x}{y - z}double f(double x, double y, double z, double t) {
double r13820143 = 1.0;
double r13820144 = x;
double r13820145 = y;
double r13820146 = z;
double r13820147 = r13820145 - r13820146;
double r13820148 = t;
double r13820149 = r13820145 - r13820148;
double r13820150 = r13820147 * r13820149;
double r13820151 = r13820144 / r13820150;
double r13820152 = r13820143 - r13820151;
return r13820152;
}
double f(double x, double y, double z, double t) {
double r13820153 = 1.0;
double r13820154 = 1.0;
double r13820155 = y;
double r13820156 = t;
double r13820157 = r13820155 - r13820156;
double r13820158 = r13820154 / r13820157;
double r13820159 = x;
double r13820160 = r13820158 * r13820159;
double r13820161 = z;
double r13820162 = r13820155 - r13820161;
double r13820163 = r13820160 / r13820162;
double r13820164 = r13820153 - r13820163;
return r13820164;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied *-un-lft-identity0.6
Applied times-frac1.1
rmApplied associate-*l/1.1
Simplified1.1
rmApplied div-inv1.1
Final simplification1.1
herbie shell --seed 2019162
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
(- 1.0 (/ x (* (- y z) (- y t)))))