x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r7049712 = x;
double r7049713 = y;
double r7049714 = r7049712 * r7049713;
double r7049715 = z;
double r7049716 = t;
double r7049717 = r7049715 * r7049716;
double r7049718 = r7049714 - r7049717;
return r7049718;
}
double f(double x, double y, double z, double t) {
double r7049719 = x;
double r7049720 = y;
double r7049721 = r7049719 * r7049720;
double r7049722 = z;
double r7049723 = t;
double r7049724 = r7049722 * r7049723;
double r7049725 = r7049721 - r7049724;
return r7049725;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019162
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))