1.0 + \frac{4.0 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}4.0 + 4.0 \cdot \left(\frac{x}{y} - \frac{z}{y}\right)double f(double x, double y, double z) {
double r15886169 = 1.0;
double r15886170 = 4.0;
double r15886171 = x;
double r15886172 = y;
double r15886173 = 0.75;
double r15886174 = r15886172 * r15886173;
double r15886175 = r15886171 + r15886174;
double r15886176 = z;
double r15886177 = r15886175 - r15886176;
double r15886178 = r15886170 * r15886177;
double r15886179 = r15886178 / r15886172;
double r15886180 = r15886169 + r15886179;
return r15886180;
}
double f(double x, double y, double z) {
double r15886181 = 4.0;
double r15886182 = x;
double r15886183 = y;
double r15886184 = r15886182 / r15886183;
double r15886185 = z;
double r15886186 = r15886185 / r15886183;
double r15886187 = r15886184 - r15886186;
double r15886188 = r15886181 * r15886187;
double r15886189 = r15886181 + r15886188;
return r15886189;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019162
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))