\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(z, t, \mathsf{fma}\left(x, y, \mathsf{fma}\left(c, i, b \cdot a\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r2618425 = x;
double r2618426 = y;
double r2618427 = r2618425 * r2618426;
double r2618428 = z;
double r2618429 = t;
double r2618430 = r2618428 * r2618429;
double r2618431 = r2618427 + r2618430;
double r2618432 = a;
double r2618433 = b;
double r2618434 = r2618432 * r2618433;
double r2618435 = r2618431 + r2618434;
double r2618436 = c;
double r2618437 = i;
double r2618438 = r2618436 * r2618437;
double r2618439 = r2618435 + r2618438;
return r2618439;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r2618440 = z;
double r2618441 = t;
double r2618442 = x;
double r2618443 = y;
double r2618444 = c;
double r2618445 = i;
double r2618446 = b;
double r2618447 = a;
double r2618448 = r2618446 * r2618447;
double r2618449 = fma(r2618444, r2618445, r2618448);
double r2618450 = fma(r2618442, r2618443, r2618449);
double r2618451 = fma(r2618440, r2618441, r2618450);
return r2618451;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019162 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))