x \cdot y + \left(1.0 - x\right) \cdot z
\mathsf{fma}\left(1.0 - x, z, x \cdot y\right)double f(double x, double y, double z) {
double r10038878 = x;
double r10038879 = y;
double r10038880 = r10038878 * r10038879;
double r10038881 = 1.0;
double r10038882 = r10038881 - r10038878;
double r10038883 = z;
double r10038884 = r10038882 * r10038883;
double r10038885 = r10038880 + r10038884;
return r10038885;
}
double f(double x, double y, double z) {
double r10038886 = 1.0;
double r10038887 = x;
double r10038888 = r10038886 - r10038887;
double r10038889 = z;
double r10038890 = y;
double r10038891 = r10038887 * r10038890;
double r10038892 = fma(r10038888, r10038889, r10038891);
return r10038892;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019162 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:$crender from diagrams-rasterific-1.3.1.3"
(+ (* x y) (* (- 1.0 x) z)))