x + \left(y - x\right) \cdot z
\mathsf{fma}\left(y - x, z, x\right)double f(double x, double y, double z) {
double r5365094 = x;
double r5365095 = y;
double r5365096 = r5365095 - r5365094;
double r5365097 = z;
double r5365098 = r5365096 * r5365097;
double r5365099 = r5365094 + r5365098;
return r5365099;
}
double f(double x, double y, double z) {
double r5365100 = y;
double r5365101 = x;
double r5365102 = r5365100 - r5365101;
double r5365103 = z;
double r5365104 = fma(r5365102, r5365103, r5365101);
return r5365104;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019162 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
(+ x (* (- y x) z)))