x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(\sin y, z, x \cdot \cos y\right)double f(double x, double y, double z) {
double r9810503 = x;
double r9810504 = y;
double r9810505 = cos(r9810504);
double r9810506 = r9810503 * r9810505;
double r9810507 = z;
double r9810508 = sin(r9810504);
double r9810509 = r9810507 * r9810508;
double r9810510 = r9810506 + r9810509;
return r9810510;
}
double f(double x, double y, double z) {
double r9810511 = y;
double r9810512 = sin(r9810511);
double r9810513 = z;
double r9810514 = x;
double r9810515 = cos(r9810511);
double r9810516 = r9810514 * r9810515;
double r9810517 = fma(r9810512, r9810513, r9810516);
return r9810517;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019162 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
(+ (* x (cos y)) (* z (sin y))))