x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r8566832 = x;
double r8566833 = y;
double r8566834 = r8566833 * r8566833;
double r8566835 = r8566832 - r8566834;
return r8566835;
}
double f(double x, double y) {
double r8566836 = x;
double r8566837 = y;
double r8566838 = r8566837 * r8566837;
double r8566839 = r8566836 - r8566838;
return r8566839;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019162 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
(- x (* y y)))