x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double f(double x, double y, double z, double t) {
double r4887765 = x;
double r4887766 = y;
double r4887767 = r4887765 * r4887766;
double r4887768 = z;
double r4887769 = t;
double r4887770 = r4887768 * r4887769;
double r4887771 = r4887767 - r4887770;
return r4887771;
}
double f(double x, double y, double z, double t) {
double r4887772 = x;
double r4887773 = y;
double r4887774 = z;
double r4887775 = t;
double r4887776 = r4887774 * r4887775;
double r4887777 = -r4887776;
double r4887778 = fma(r4887772, r4887773, r4887777);
return r4887778;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019162 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))