\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(z, t, \mathsf{fma}\left(x, y, \mathsf{fma}\left(c, i, b \cdot a\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r6286863 = x;
double r6286864 = y;
double r6286865 = r6286863 * r6286864;
double r6286866 = z;
double r6286867 = t;
double r6286868 = r6286866 * r6286867;
double r6286869 = r6286865 + r6286868;
double r6286870 = a;
double r6286871 = b;
double r6286872 = r6286870 * r6286871;
double r6286873 = r6286869 + r6286872;
double r6286874 = c;
double r6286875 = i;
double r6286876 = r6286874 * r6286875;
double r6286877 = r6286873 + r6286876;
return r6286877;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r6286878 = z;
double r6286879 = t;
double r6286880 = x;
double r6286881 = y;
double r6286882 = c;
double r6286883 = i;
double r6286884 = b;
double r6286885 = a;
double r6286886 = r6286884 * r6286885;
double r6286887 = fma(r6286882, r6286883, r6286886);
double r6286888 = fma(r6286880, r6286881, r6286887);
double r6286889 = fma(r6286878, r6286879, r6286888);
return r6286889;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019162 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))