x \cdot \left(1.0 - \left(1.0 - y\right) \cdot z\right)
\mathsf{fma}\left(z, y - 1.0, 1.0\right) \cdot xdouble f(double x, double y, double z) {
double r36652095 = x;
double r36652096 = 1.0;
double r36652097 = y;
double r36652098 = r36652096 - r36652097;
double r36652099 = z;
double r36652100 = r36652098 * r36652099;
double r36652101 = r36652096 - r36652100;
double r36652102 = r36652095 * r36652101;
return r36652102;
}
double f(double x, double y, double z) {
double r36652103 = z;
double r36652104 = y;
double r36652105 = 1.0;
double r36652106 = r36652104 - r36652105;
double r36652107 = fma(r36652103, r36652106, r36652105);
double r36652108 = x;
double r36652109 = r36652107 * r36652108;
return r36652109;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 3.4 |
|---|---|
| Target | 0.2 |
| Herbie | 3.4 |
Initial program 3.4
Simplified3.4
Final simplification3.4
herbie shell --seed 2019162 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:herbie-target
(if (< (* x (- 1.0 (* (- 1.0 y) z))) -1.618195973607049e+50) (+ x (* (- 1.0 y) (* (- z) x))) (if (< (* x (- 1.0 (* (- 1.0 y) z))) 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1.0 y) (* (- z) x)))))
(* x (- 1.0 (* (- 1.0 y) z))))