\frac{x \cdot 100.0}{x + y}\frac{x}{y + x} \cdot 100.0double f(double x, double y) {
double r25179079 = x;
double r25179080 = 100.0;
double r25179081 = r25179079 * r25179080;
double r25179082 = y;
double r25179083 = r25179079 + r25179082;
double r25179084 = r25179081 / r25179083;
return r25179084;
}
double f(double x, double y) {
double r25179085 = x;
double r25179086 = y;
double r25179087 = r25179086 + r25179085;
double r25179088 = r25179085 / r25179087;
double r25179089 = 100.0;
double r25179090 = r25179088 * r25179089;
return r25179090;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.3 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.3
rmApplied associate-/l*0.2
rmApplied associate-/r/0.2
Final simplification0.2
herbie shell --seed 2019162 +o rules:numerics
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:herbie-target
(* (/ x 1) (/ 100.0 (+ x y)))
(/ (* x 100.0) (+ x y)))