\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r35165238 = x;
double r35165239 = y;
double r35165240 = z;
double r35165241 = t;
double r35165242 = r35165240 * r35165241;
double r35165243 = r35165239 - r35165242;
double r35165244 = r35165238 / r35165243;
return r35165244;
}
double f(double x, double y, double z, double t) {
double r35165245 = x;
double r35165246 = y;
double r35165247 = z;
double r35165248 = t;
double r35165249 = r35165247 * r35165248;
double r35165250 = r35165246 - r35165249;
double r35165251 = r35165245 / r35165250;
return r35165251;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.8 |
|---|---|
| Target | 1.6 |
| Herbie | 2.8 |
Initial program 2.8
Final simplification2.8
herbie shell --seed 2019162 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))