x - y \cdot z
x - z \cdot y
double f(double x, double y, double z) {
double r30009807 = x;
double r30009808 = y;
double r30009809 = z;
double r30009810 = r30009808 * r30009809;
double r30009811 = r30009807 - r30009810;
return r30009811;
}
double f(double x, double y, double z) {
double r30009812 = x;
double r30009813 = z;
double r30009814 = y;
double r30009815 = r30009813 * r30009814;
double r30009816 = r30009812 - r30009815;
return r30009816;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019162 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))