\frac{\left(1.0 - x\right) \cdot \left(3.0 - x\right)}{y \cdot 3.0}\frac{3.0 - x}{3.0} \cdot \frac{1.0 - x}{y}double f(double x, double y) {
double r28957427 = 1.0;
double r28957428 = x;
double r28957429 = r28957427 - r28957428;
double r28957430 = 3.0;
double r28957431 = r28957430 - r28957428;
double r28957432 = r28957429 * r28957431;
double r28957433 = y;
double r28957434 = r28957433 * r28957430;
double r28957435 = r28957432 / r28957434;
return r28957435;
}
double f(double x, double y) {
double r28957436 = 3.0;
double r28957437 = x;
double r28957438 = r28957436 - r28957437;
double r28957439 = r28957438 / r28957436;
double r28957440 = 1.0;
double r28957441 = r28957440 - r28957437;
double r28957442 = y;
double r28957443 = r28957441 / r28957442;
double r28957444 = r28957439 * r28957443;
return r28957444;
}




Bits error versus x




Bits error versus y
Results
| Original | 5.2 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 5.2
rmApplied times-frac0.1
Final simplification0.1
herbie shell --seed 2019162 +o rules:numerics
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))