0.5 \cdot \left(x \cdot x - y\right)
\mathsf{fma}\left(x, x, -y\right) \cdot 0.5double f(double x, double y) {
double r150500 = 0.5;
double r150501 = x;
double r150502 = r150501 * r150501;
double r150503 = y;
double r150504 = r150502 - r150503;
double r150505 = r150500 * r150504;
return r150505;
}
double f(double x, double y) {
double r150506 = x;
double r150507 = y;
double r150508 = -r150507;
double r150509 = fma(r150506, r150506, r150508);
double r150510 = 0.5;
double r150511 = r150509 * r150510;
return r150511;
}



Bits error versus x



Bits error versus y
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019162 +o rules:numerics
(FPCore (x y)
:name "System.Random.MWC.Distributions:standard from mwc-random-0.13.3.2"
(* 0.5 (- (* x x) y)))