\frac{x - y}{\left(x \cdot 2.0\right) \cdot y}\frac{0.5}{y} - \frac{0.5}{x}double f(double x, double y) {
double r23460110 = x;
double r23460111 = y;
double r23460112 = r23460110 - r23460111;
double r23460113 = 2.0;
double r23460114 = r23460110 * r23460113;
double r23460115 = r23460114 * r23460111;
double r23460116 = r23460112 / r23460115;
return r23460116;
}
double f(double x, double y) {
double r23460117 = 0.5;
double r23460118 = y;
double r23460119 = r23460117 / r23460118;
double r23460120 = x;
double r23460121 = r23460117 / r23460120;
double r23460122 = r23460119 - r23460121;
return r23460122;
}




Bits error versus x




Bits error versus y
Results
| Original | 14.5 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 14.5
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019162 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2.0) y)))