x \cdot 0.5 + y \cdot \left(\left(1.0 - z\right) + \log z\right)
\mathsf{fma}\left(x, 0.5, \left(1.0 - \left(\mathsf{fma}\left(-2, \log \left(\sqrt[3]{z}\right), z\right) - \log \left(\sqrt[3]{z}\right)\right)\right) \cdot y\right)double f(double x, double y, double z) {
double r8608741 = x;
double r8608742 = 0.5;
double r8608743 = r8608741 * r8608742;
double r8608744 = y;
double r8608745 = 1.0;
double r8608746 = z;
double r8608747 = r8608745 - r8608746;
double r8608748 = log(r8608746);
double r8608749 = r8608747 + r8608748;
double r8608750 = r8608744 * r8608749;
double r8608751 = r8608743 + r8608750;
return r8608751;
}
double f(double x, double y, double z) {
double r8608752 = x;
double r8608753 = 0.5;
double r8608754 = 1.0;
double r8608755 = -2.0;
double r8608756 = z;
double r8608757 = cbrt(r8608756);
double r8608758 = log(r8608757);
double r8608759 = fma(r8608755, r8608758, r8608756);
double r8608760 = r8608759 - r8608758;
double r8608761 = r8608754 - r8608760;
double r8608762 = y;
double r8608763 = r8608761 * r8608762;
double r8608764 = fma(r8608752, r8608753, r8608763);
return r8608764;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.1
Simplified0.1
rmApplied add-cube-cbrt0.1
Applied log-prod0.1
Applied associate--r+0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019162 +o rules:numerics
(FPCore (x y z)
:name "System.Random.MWC.Distributions:gamma from mwc-random-0.13.3.2"
:herbie-target
(- (+ y (* 0.5 x)) (* y (- z (log z))))
(+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))