1.0 + \frac{4.0 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\left(\frac{x}{y} - \frac{z}{y}\right) \cdot 4.0 + 2.0double f(double x, double y, double z) {
double r13053106 = 1.0;
double r13053107 = 4.0;
double r13053108 = x;
double r13053109 = y;
double r13053110 = 0.25;
double r13053111 = r13053109 * r13053110;
double r13053112 = r13053108 + r13053111;
double r13053113 = z;
double r13053114 = r13053112 - r13053113;
double r13053115 = r13053107 * r13053114;
double r13053116 = r13053115 / r13053109;
double r13053117 = r13053106 + r13053116;
return r13053117;
}
double f(double x, double y, double z) {
double r13053118 = x;
double r13053119 = y;
double r13053120 = r13053118 / r13053119;
double r13053121 = z;
double r13053122 = r13053121 / r13053119;
double r13053123 = r13053120 - r13053122;
double r13053124 = 4.0;
double r13053125 = r13053123 * r13053124;
double r13053126 = 2.0;
double r13053127 = r13053125 + r13053126;
return r13053127;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019162 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))