x \cdot x - \left(y \cdot 4.0\right) \cdot z
x \cdot x - \left(y \cdot 4.0\right) \cdot z
double f(double x, double y, double z) {
double r8971591 = x;
double r8971592 = r8971591 * r8971591;
double r8971593 = y;
double r8971594 = 4.0;
double r8971595 = r8971593 * r8971594;
double r8971596 = z;
double r8971597 = r8971595 * r8971596;
double r8971598 = r8971592 - r8971597;
return r8971598;
}
double f(double x, double y, double z) {
double r8971599 = x;
double r8971600 = r8971599 * r8971599;
double r8971601 = y;
double r8971602 = 4.0;
double r8971603 = r8971601 * r8971602;
double r8971604 = z;
double r8971605 = r8971603 * r8971604;
double r8971606 = r8971600 - r8971605;
return r8971606;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019162
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))