x \cdot y + z \cdot t
z \cdot t + x \cdot y
double f(double x, double y, double z, double t) {
double r7796479 = x;
double r7796480 = y;
double r7796481 = r7796479 * r7796480;
double r7796482 = z;
double r7796483 = t;
double r7796484 = r7796482 * r7796483;
double r7796485 = r7796481 + r7796484;
return r7796485;
}
double f(double x, double y, double z, double t) {
double r7796486 = z;
double r7796487 = t;
double r7796488 = r7796486 * r7796487;
double r7796489 = x;
double r7796490 = y;
double r7796491 = r7796489 * r7796490;
double r7796492 = r7796488 + r7796491;
return r7796492;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019162
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))