x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r7436653 = x;
double r7436654 = y;
double r7436655 = r7436653 * r7436654;
double r7436656 = z;
double r7436657 = t;
double r7436658 = r7436656 * r7436657;
double r7436659 = r7436655 - r7436658;
return r7436659;
}
double f(double x, double y, double z, double t) {
double r7436660 = x;
double r7436661 = y;
double r7436662 = r7436660 * r7436661;
double r7436663 = z;
double r7436664 = t;
double r7436665 = r7436663 * r7436664;
double r7436666 = r7436662 - r7436665;
return r7436666;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019162
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))