\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r43930643 = x;
double r43930644 = y;
double r43930645 = r43930643 * r43930644;
double r43930646 = z;
double r43930647 = t;
double r43930648 = r43930646 * r43930647;
double r43930649 = r43930645 - r43930648;
double r43930650 = a;
double r43930651 = r43930649 / r43930650;
return r43930651;
}
double f(double x, double y, double z, double t, double a) {
double r43930652 = x;
double r43930653 = y;
double r43930654 = r43930652 * r43930653;
double r43930655 = z;
double r43930656 = t;
double r43930657 = r43930655 * r43930656;
double r43930658 = r43930654 - r43930657;
double r43930659 = a;
double r43930660 = r43930658 / r43930659;
return r43930660;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.1 |
|---|---|
| Target | 5.5 |
| Herbie | 7.1 |
Initial program 7.1
Final simplification7.1
herbie shell --seed 2019162
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))