\frac{\left(1.0 - x\right) \cdot \left(3.0 - x\right)}{y \cdot 3.0}\frac{3.0 - x}{3.0} \cdot \left(\frac{1.0}{y} - \frac{x}{y}\right)double f(double x, double y) {
double r35555539 = 1.0;
double r35555540 = x;
double r35555541 = r35555539 - r35555540;
double r35555542 = 3.0;
double r35555543 = r35555542 - r35555540;
double r35555544 = r35555541 * r35555543;
double r35555545 = y;
double r35555546 = r35555545 * r35555542;
double r35555547 = r35555544 / r35555546;
return r35555547;
}
double f(double x, double y) {
double r35555548 = 3.0;
double r35555549 = x;
double r35555550 = r35555548 - r35555549;
double r35555551 = r35555550 / r35555548;
double r35555552 = 1.0;
double r35555553 = y;
double r35555554 = r35555552 / r35555553;
double r35555555 = r35555549 / r35555553;
double r35555556 = r35555554 - r35555555;
double r35555557 = r35555551 * r35555556;
return r35555557;
}




Bits error versus x




Bits error versus y
Results
| Original | 5.2 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 5.2
rmApplied times-frac0.1
rmApplied div-sub0.1
Final simplification0.1
herbie shell --seed 2019162
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))