x \cdot x - \left(y \cdot 4.0\right) \cdot \left(z \cdot z - t\right)
\left(x \cdot x + \left(t \cdot 4.0\right) \cdot y\right) - z \cdot \left(\left(4.0 \cdot y\right) \cdot z\right)
double f(double x, double y, double z, double t) {
double r34388609 = x;
double r34388610 = r34388609 * r34388609;
double r34388611 = y;
double r34388612 = 4.0;
double r34388613 = r34388611 * r34388612;
double r34388614 = z;
double r34388615 = r34388614 * r34388614;
double r34388616 = t;
double r34388617 = r34388615 - r34388616;
double r34388618 = r34388613 * r34388617;
double r34388619 = r34388610 - r34388618;
return r34388619;
}
double f(double x, double y, double z, double t) {
double r34388620 = x;
double r34388621 = r34388620 * r34388620;
double r34388622 = t;
double r34388623 = 4.0;
double r34388624 = r34388622 * r34388623;
double r34388625 = y;
double r34388626 = r34388624 * r34388625;
double r34388627 = r34388621 + r34388626;
double r34388628 = z;
double r34388629 = r34388623 * r34388625;
double r34388630 = r34388629 * r34388628;
double r34388631 = r34388628 * r34388630;
double r34388632 = r34388627 - r34388631;
return r34388632;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 5.5 |
|---|---|
| Target | 5.5 |
| Herbie | 0.2 |
Initial program 5.5
Taylor expanded around inf 5.5
Simplified0.2
Final simplification0.2
herbie shell --seed 2019162
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))