1.0 + \frac{4.0 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}4.0 + 4.0 \cdot \left(\frac{x}{y} - \frac{z}{y}\right)double f(double x, double y, double z) {
double r15460430 = 1.0;
double r15460431 = 4.0;
double r15460432 = x;
double r15460433 = y;
double r15460434 = 0.75;
double r15460435 = r15460433 * r15460434;
double r15460436 = r15460432 + r15460435;
double r15460437 = z;
double r15460438 = r15460436 - r15460437;
double r15460439 = r15460431 * r15460438;
double r15460440 = r15460439 / r15460433;
double r15460441 = r15460430 + r15460440;
return r15460441;
}
double f(double x, double y, double z) {
double r15460442 = 4.0;
double r15460443 = x;
double r15460444 = y;
double r15460445 = r15460443 / r15460444;
double r15460446 = z;
double r15460447 = r15460446 / r15460444;
double r15460448 = r15460445 - r15460447;
double r15460449 = r15460442 * r15460448;
double r15460450 = r15460442 + r15460449;
return r15460450;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019162
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))