x \cdot 2.0 - y
x \cdot 2.0 - y
double f(double x, double y) {
double r10405302 = x;
double r10405303 = 2.0;
double r10405304 = r10405302 * r10405303;
double r10405305 = y;
double r10405306 = r10405304 - r10405305;
return r10405306;
}
double f(double x, double y) {
double r10405307 = x;
double r10405308 = 2.0;
double r10405309 = r10405307 * r10405308;
double r10405310 = y;
double r10405311 = r10405309 - r10405310;
return r10405311;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2019158 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
(- (* x 2.0) y))