\frac{x + y}{y + 1.0}\frac{y + x}{y + 1.0}double f(double x, double y) {
double r11814002 = x;
double r11814003 = y;
double r11814004 = r11814002 + r11814003;
double r11814005 = 1.0;
double r11814006 = r11814003 + r11814005;
double r11814007 = r11814004 / r11814006;
return r11814007;
}
double f(double x, double y) {
double r11814008 = y;
double r11814009 = x;
double r11814010 = r11814008 + r11814009;
double r11814011 = 1.0;
double r11814012 = r11814008 + r11814011;
double r11814013 = r11814010 / r11814012;
return r11814013;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019158 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.SRGB:invTransferFunction from colour-2.3.3"
(/ (+ x y) (+ y 1.0)))