\left(x + 1.0\right) \cdot y - x
\mathsf{fma}\left(1.0 + x, y, -x\right)double f(double x, double y) {
double r10404966 = x;
double r10404967 = 1.0;
double r10404968 = r10404966 + r10404967;
double r10404969 = y;
double r10404970 = r10404968 * r10404969;
double r10404971 = r10404970 - r10404966;
return r10404971;
}
double f(double x, double y) {
double r10404972 = 1.0;
double r10404973 = x;
double r10404974 = r10404972 + r10404973;
double r10404975 = y;
double r10404976 = -r10404973;
double r10404977 = fma(r10404974, r10404975, r10404976);
return r10404977;
}



Bits error versus x



Bits error versus y
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019158 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.SRGB:transferFunction from colour-2.3.3"
(- (* (+ x 1.0) y) x))