x - \left(y \cdot 4.0\right) \cdot z
x - \left(4.0 \cdot y\right) \cdot z
double f(double x, double y, double z) {
double r9518374 = x;
double r9518375 = y;
double r9518376 = 4.0;
double r9518377 = r9518375 * r9518376;
double r9518378 = z;
double r9518379 = r9518377 * r9518378;
double r9518380 = r9518374 - r9518379;
return r9518380;
}
double f(double x, double y, double z) {
double r9518381 = x;
double r9518382 = 4.0;
double r9518383 = y;
double r9518384 = r9518382 * r9518383;
double r9518385 = z;
double r9518386 = r9518384 * r9518385;
double r9518387 = r9518381 - r9518386;
return r9518387;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019158 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
(- x (* (* y 4.0) z)))