\frac{1.0}{2.0} \cdot \left(x + y \cdot \sqrt{z}\right)\frac{1.0}{2.0} \cdot \left(x + \sqrt{z} \cdot y\right)double f(double x, double y, double z) {
double r7232162 = 1.0;
double r7232163 = 2.0;
double r7232164 = r7232162 / r7232163;
double r7232165 = x;
double r7232166 = y;
double r7232167 = z;
double r7232168 = sqrt(r7232167);
double r7232169 = r7232166 * r7232168;
double r7232170 = r7232165 + r7232169;
double r7232171 = r7232164 * r7232170;
return r7232171;
}
double f(double x, double y, double z) {
double r7232172 = 1.0;
double r7232173 = 2.0;
double r7232174 = r7232172 / r7232173;
double r7232175 = x;
double r7232176 = z;
double r7232177 = sqrt(r7232176);
double r7232178 = y;
double r7232179 = r7232177 * r7232178;
double r7232180 = r7232175 + r7232179;
double r7232181 = r7232174 * r7232180;
return r7232181;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019158 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))