x \cdot x + y \cdot y
\mathsf{fma}\left(x, x, y \cdot y\right)double f(double x, double y) {
double r8395451 = x;
double r8395452 = r8395451 * r8395451;
double r8395453 = y;
double r8395454 = r8395453 * r8395453;
double r8395455 = r8395452 + r8395454;
return r8395455;
}
double f(double x, double y) {
double r8395456 = x;
double r8395457 = y;
double r8395458 = r8395457 * r8395457;
double r8395459 = fma(r8395456, r8395456, r8395458);
return r8395459;
}



Bits error versus x



Bits error versus y
Initial program 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019158 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Linear:$cquadrance from Rasterific-0.6.1"
(+ (* x x) (* y y)))