x \cdot x - \left(y \cdot 4.0\right) \cdot z
\mathsf{fma}\left(x, x, \left(-z\right) \cdot \left(4.0 \cdot y\right)\right)double f(double x, double y, double z) {
double r7813143 = x;
double r7813144 = r7813143 * r7813143;
double r7813145 = y;
double r7813146 = 4.0;
double r7813147 = r7813145 * r7813146;
double r7813148 = z;
double r7813149 = r7813147 * r7813148;
double r7813150 = r7813144 - r7813149;
return r7813150;
}
double f(double x, double y, double z) {
double r7813151 = x;
double r7813152 = z;
double r7813153 = -r7813152;
double r7813154 = 4.0;
double r7813155 = y;
double r7813156 = r7813154 * r7813155;
double r7813157 = r7813153 * r7813156;
double r7813158 = fma(r7813151, r7813151, r7813157);
return r7813158;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019158 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))