x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r8313641 = x;
double r8313642 = y;
double r8313643 = r8313642 * r8313642;
double r8313644 = r8313641 - r8313643;
return r8313644;
}
double f(double x, double y) {
double r8313645 = x;
double r8313646 = y;
double r8313647 = r8313646 * r8313646;
double r8313648 = r8313645 - r8313647;
return r8313648;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019158 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
(- x (* y y)))