\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(z, t, \mathsf{fma}\left(x, y, \mathsf{fma}\left(c, i, b \cdot a\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r5174156 = x;
double r5174157 = y;
double r5174158 = r5174156 * r5174157;
double r5174159 = z;
double r5174160 = t;
double r5174161 = r5174159 * r5174160;
double r5174162 = r5174158 + r5174161;
double r5174163 = a;
double r5174164 = b;
double r5174165 = r5174163 * r5174164;
double r5174166 = r5174162 + r5174165;
double r5174167 = c;
double r5174168 = i;
double r5174169 = r5174167 * r5174168;
double r5174170 = r5174166 + r5174169;
return r5174170;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r5174171 = z;
double r5174172 = t;
double r5174173 = x;
double r5174174 = y;
double r5174175 = c;
double r5174176 = i;
double r5174177 = b;
double r5174178 = a;
double r5174179 = r5174177 * r5174178;
double r5174180 = fma(r5174175, r5174176, r5174179);
double r5174181 = fma(r5174173, r5174174, r5174180);
double r5174182 = fma(r5174171, r5174172, r5174181);
return r5174182;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019158 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))