\frac{4.0 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4.0 \cdot \left(\frac{1}{\frac{z}{x - y}} - 0.5\right)double f(double x, double y, double z) {
double r28838319 = 4.0;
double r28838320 = x;
double r28838321 = y;
double r28838322 = r28838320 - r28838321;
double r28838323 = z;
double r28838324 = 0.5;
double r28838325 = r28838323 * r28838324;
double r28838326 = r28838322 - r28838325;
double r28838327 = r28838319 * r28838326;
double r28838328 = r28838327 / r28838323;
return r28838328;
}
double f(double x, double y, double z) {
double r28838329 = 4.0;
double r28838330 = 1.0;
double r28838331 = z;
double r28838332 = x;
double r28838333 = y;
double r28838334 = r28838332 - r28838333;
double r28838335 = r28838331 / r28838334;
double r28838336 = r28838330 / r28838335;
double r28838337 = 0.5;
double r28838338 = r28838336 - r28838337;
double r28838339 = r28838329 * r28838338;
return r28838339;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.2 |
Initial program 0.2
Simplified0.0
rmApplied clear-num0.2
Final simplification0.2
herbie shell --seed 2019158 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:herbie-target
(- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))