\frac{x \cdot 100.0}{x + y}\frac{\frac{x}{y + x}}{\frac{1}{100.0}}double f(double x, double y) {
double r33033467 = x;
double r33033468 = 100.0;
double r33033469 = r33033467 * r33033468;
double r33033470 = y;
double r33033471 = r33033467 + r33033470;
double r33033472 = r33033469 / r33033471;
return r33033472;
}
double f(double x, double y) {
double r33033473 = x;
double r33033474 = y;
double r33033475 = r33033474 + r33033473;
double r33033476 = r33033473 / r33033475;
double r33033477 = 1.0;
double r33033478 = 100.0;
double r33033479 = r33033477 / r33033478;
double r33033480 = r33033476 / r33033479;
return r33033480;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.4
rmApplied associate-/l*0.2
rmApplied div-inv0.2
Applied associate-/r*0.2
Final simplification0.2
herbie shell --seed 2019158 +o rules:numerics
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:herbie-target
(* (/ x 1) (/ 100.0 (+ x y)))
(/ (* x 100.0) (+ x y)))