\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r33690421 = x;
double r33690422 = y;
double r33690423 = z;
double r33690424 = t;
double r33690425 = r33690423 * r33690424;
double r33690426 = r33690422 - r33690425;
double r33690427 = r33690421 / r33690426;
return r33690427;
}
double f(double x, double y, double z, double t) {
double r33690428 = x;
double r33690429 = y;
double r33690430 = z;
double r33690431 = t;
double r33690432 = r33690430 * r33690431;
double r33690433 = r33690429 - r33690432;
double r33690434 = r33690428 / r33690433;
return r33690434;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.7 |
|---|---|
| Target | 1.7 |
| Herbie | 2.7 |
Initial program 2.7
Final simplification2.7
herbie shell --seed 2019158 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))