x - y \cdot z
x - z \cdot y
double f(double x, double y, double z) {
double r21586061 = x;
double r21586062 = y;
double r21586063 = z;
double r21586064 = r21586062 * r21586063;
double r21586065 = r21586061 - r21586064;
return r21586065;
}
double f(double x, double y, double z) {
double r21586066 = x;
double r21586067 = z;
double r21586068 = y;
double r21586069 = r21586067 * r21586068;
double r21586070 = r21586066 - r21586069;
return r21586070;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019158 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))