x - \frac{y - z}{\frac{\left(t - z\right) + 1.0}{a}}\mathsf{fma}\left(\left(z - y\right) \cdot \frac{1}{\left(t + 1.0\right) - z}, a, x\right)double f(double x, double y, double z, double t, double a) {
double r22852887 = x;
double r22852888 = y;
double r22852889 = z;
double r22852890 = r22852888 - r22852889;
double r22852891 = t;
double r22852892 = r22852891 - r22852889;
double r22852893 = 1.0;
double r22852894 = r22852892 + r22852893;
double r22852895 = a;
double r22852896 = r22852894 / r22852895;
double r22852897 = r22852890 / r22852896;
double r22852898 = r22852887 - r22852897;
return r22852898;
}
double f(double x, double y, double z, double t, double a) {
double r22852899 = z;
double r22852900 = y;
double r22852901 = r22852899 - r22852900;
double r22852902 = 1.0;
double r22852903 = t;
double r22852904 = 1.0;
double r22852905 = r22852903 + r22852904;
double r22852906 = r22852905 - r22852899;
double r22852907 = r22852902 / r22852906;
double r22852908 = r22852901 * r22852907;
double r22852909 = a;
double r22852910 = x;
double r22852911 = fma(r22852908, r22852909, r22852910);
return r22852911;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 2.0 |
|---|---|
| Target | 0.2 |
| Herbie | 0.3 |
Initial program 2.0
Simplified0.2
rmApplied div-inv0.3
Final simplification0.3
herbie shell --seed 2019158 +o rules:numerics
(FPCore (x y z t a)
:name "Graphics.Rendering.Chart.SparkLine:renderSparkLine from Chart-1.5.3"
:herbie-target
(- x (* (/ (- y z) (+ (- t z) 1.0)) a))
(- x (/ (- y z) (/ (+ (- t z) 1.0) a))))