x + y \cdot \frac{z - t}{z - a}\mathsf{fma}\left(\frac{\frac{1}{z - a}}{\frac{1}{z - t}}, y, x\right)double f(double x, double y, double z, double t, double a) {
double r24627514 = x;
double r24627515 = y;
double r24627516 = z;
double r24627517 = t;
double r24627518 = r24627516 - r24627517;
double r24627519 = a;
double r24627520 = r24627516 - r24627519;
double r24627521 = r24627518 / r24627520;
double r24627522 = r24627515 * r24627521;
double r24627523 = r24627514 + r24627522;
return r24627523;
}
double f(double x, double y, double z, double t, double a) {
double r24627524 = 1.0;
double r24627525 = z;
double r24627526 = a;
double r24627527 = r24627525 - r24627526;
double r24627528 = r24627524 / r24627527;
double r24627529 = t;
double r24627530 = r24627525 - r24627529;
double r24627531 = r24627524 / r24627530;
double r24627532 = r24627528 / r24627531;
double r24627533 = y;
double r24627534 = x;
double r24627535 = fma(r24627532, r24627533, r24627534);
return r24627535;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 1.2 |
|---|---|
| Target | 1.1 |
| Herbie | 1.2 |
Initial program 1.2
Simplified1.2
rmApplied clear-num1.2
rmApplied div-inv1.3
Applied associate-/r*1.2
Final simplification1.2
herbie shell --seed 2019158 +o rules:numerics
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, A"
:herbie-target
(+ x (/ y (/ (- z a) (- z t))))
(+ x (* y (/ (- z t) (- z a)))))