2.0 \cdot \left(x \cdot x - x \cdot y\right)
\left(x \cdot x - y \cdot x\right) \cdot 2.0
double f(double x, double y) {
double r26318705 = 2.0;
double r26318706 = x;
double r26318707 = r26318706 * r26318706;
double r26318708 = y;
double r26318709 = r26318706 * r26318708;
double r26318710 = r26318707 - r26318709;
double r26318711 = r26318705 * r26318710;
return r26318711;
}
double f(double x, double y) {
double r26318712 = x;
double r26318713 = r26318712 * r26318712;
double r26318714 = y;
double r26318715 = r26318714 * r26318712;
double r26318716 = r26318713 - r26318715;
double r26318717 = 2.0;
double r26318718 = r26318716 * r26318717;
return r26318718;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019158 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:herbie-target
(* (* x 2.0) (- x y))
(* 2.0 (- (* x x) (* x y))))