2.0 \cdot \left(x \cdot x + x \cdot y\right)
\mathsf{fma}\left(x, x, y \cdot x\right) \cdot 2.0double f(double x, double y) {
double r25005797 = 2.0;
double r25005798 = x;
double r25005799 = r25005798 * r25005798;
double r25005800 = y;
double r25005801 = r25005798 * r25005800;
double r25005802 = r25005799 + r25005801;
double r25005803 = r25005797 * r25005802;
return r25005803;
}
double f(double x, double y) {
double r25005804 = x;
double r25005805 = y;
double r25005806 = r25005805 * r25005804;
double r25005807 = fma(r25005804, r25005804, r25005806);
double r25005808 = 2.0;
double r25005809 = r25005807 * r25005808;
return r25005809;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied fma-def0.0
Final simplification0.0
herbie shell --seed 2019158 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:herbie-target
(* (* x 2.0) (+ x y))
(* 2.0 (+ (* x x) (* x y))))