\frac{x + y}{\left(x \cdot 2.0\right) \cdot y}\frac{0.5}{x} + \frac{0.5}{y}double f(double x, double y) {
double r24314418 = x;
double r24314419 = y;
double r24314420 = r24314418 + r24314419;
double r24314421 = 2.0;
double r24314422 = r24314418 * r24314421;
double r24314423 = r24314422 * r24314419;
double r24314424 = r24314420 / r24314423;
return r24314424;
}
double f(double x, double y) {
double r24314425 = 0.5;
double r24314426 = x;
double r24314427 = r24314425 / r24314426;
double r24314428 = y;
double r24314429 = r24314425 / r24314428;
double r24314430 = r24314427 + r24314429;
return r24314430;
}




Bits error versus x




Bits error versus y
Results
| Original | 14.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 14.6
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019158 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2.0) y)))