\left(x + y\right) \cdot \left(z + 1.0\right)
\left(y + x\right) \cdot \left(z + 1.0\right)
double f(double x, double y, double z) {
double r2962915 = x;
double r2962916 = y;
double r2962917 = r2962915 + r2962916;
double r2962918 = z;
double r2962919 = 1.0;
double r2962920 = r2962918 + r2962919;
double r2962921 = r2962917 * r2962920;
return r2962921;
}
double f(double x, double y, double z) {
double r2962922 = y;
double r2962923 = x;
double r2962924 = r2962922 + r2962923;
double r2962925 = z;
double r2962926 = 1.0;
double r2962927 = r2962925 + r2962926;
double r2962928 = r2962924 * r2962927;
return r2962928;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019158 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
(* (+ x y) (+ z 1.0)))