1.0 + \frac{4.0 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}4.0 + \frac{x - z}{y} \cdot 4.0double f(double x, double y, double z) {
double r11732377 = 1.0;
double r11732378 = 4.0;
double r11732379 = x;
double r11732380 = y;
double r11732381 = 0.75;
double r11732382 = r11732380 * r11732381;
double r11732383 = r11732379 + r11732382;
double r11732384 = z;
double r11732385 = r11732383 - r11732384;
double r11732386 = r11732378 * r11732385;
double r11732387 = r11732386 / r11732380;
double r11732388 = r11732377 + r11732387;
return r11732388;
}
double f(double x, double y, double z) {
double r11732389 = 4.0;
double r11732390 = x;
double r11732391 = z;
double r11732392 = r11732390 - r11732391;
double r11732393 = y;
double r11732394 = r11732392 / r11732393;
double r11732395 = r11732394 * r11732389;
double r11732396 = r11732389 + r11732395;
return r11732396;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019158 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))